January 3rd, 2006
|stonehorse||12:32 am - Necron tactics.|
I’ve been playing with Necrons on and off now for over 3 years now, I thought I'd post up some tactics I use.
Necron Phalanx is the typical game-winning tactic, it is very simple and covered in Codex: Necrons.
The Phalanx has 3 parts that it is centred around.
1. Necron Lord with Resurrection Orb.
2. Necron Monolith to re-roll 1 units we’ll be back roll per turn.
3. 2 solid units of Necron Warriors.
Due to being centred around 3 slow moving objects it has to keep tight, so terrain can be a bigger enemy then the opponent. (Note for players against Necrons, use the terrain to your advantage, try to make the 3 parts of the Phalanx move apart.)
Also the point’s cost of the key elements can be a big issue.
Necron Lord, Resurrection Orb 140pts.
10 Necron Warriors, 180pts.
10 Necron Warriors, 180pts
Necron Monolith, 235pts.
So this leaves little to play with in small games. (1,000pts-1,500pts.) The army as it stands also lacks any real punch in combat. Several options are available here, tool up the Necron Lord for assaults, max out the Necron Warrior squads, or invest in some other squad to fill in the role of assault.
One trick is to let the enemy come to you, whittle the units that seem to be a threat down with the over whelming firepower the Necrons have at hand and then counter assault with fast moving units, in this case Wraiths and Scarab Swarms.
The rest of the force that is chosen should be used to provide more fire support to the main body of the Phalanx.
Tomb Spyders provide good mobile support for Necron Warriors; equipped with a particle accelerator they give some well-needed AP weaponry. Plus they can be formidable in combat. Plus they can also help with the ‘We’ll be back’ ability.
As The Necron Lord is vital to the success of the Phalanx it is wise to use an Elite unit as his bodyguard. Necron Immortals and Necron Pariahs can be used for this role to great effect. Both units have the same level of firepower, Pariah make excellent assault troops thanks to their warscythe’s and Pariah special rules. Necron Immortals are more endurable as they have an impressive Toughness 5 and of course the ‘we’ll be back’ special rule.
Now on to non Phalanx tactics that I have tried out.
Missdirection can be a vital tool to the Necrons succes, as the Necrons have a lot of fast troops and those that harness teleporting abilities.
This type of tactic is best used with an apparent static force, that stays back and forces the enemy into a 24” fire fight that most if not all armies can not win against Necrons.
This tactic works even better against forces that excell at close combat as they will more than likely rush forward and leave their rear exposed. As the enemy bears down it is wise to chose targets with great care, direct firepower to units that are seem like they will have numerous attacks in combat and those that contain a lot of power weapons. Thin these units down, and if possible so them down with a line of Scarab swarms. It’s a good idea to have a Necron Lord equiped with the Veil of Darkness assign him to a large unit of your choice (I prefer 10 Immortals due to their assault 2 strength 5 weapons, Ap4.) keep them back so they can’t be assaulted. Use the veil of Darkness to redeploy on the other side of the battlefield and if any troops are available which can move 24” thanks to tubo boosts (Wraiths, Scarabs, Destroyers, etc.) to the same place as the Necron Lord. Plan ahead to have enough troops able to redeploy like this and keep the army from phasing out. Also if the mission being played allows Deep strike use Monoliths to deep strike and get Necron Warriors out of combat using the teleport ability and also re-roll any failed ‘We’ll be back’ rolls.
Flayed ones are also good for this as they can deep strike as well.
If possible use another Scarab swarm as a thin line to protect them as before.
Then with the newly appeared force take out the remaining enemy.
Necron combat army.
I know a lot of people will think I’m mad for suggesting it, but it can be done.
Take 2 Necron Lords with Resurrection Orbs, Warscythes and Lightning arcs (I may have the name wrong, returnes a strength 3 hit for every wound caused.) Assign them each to a solid core of Warriors, say units of 15-20. 2 units of Flayed ones, 1 unit of Pariah. Deploy the Flayed ones behind the Warriors with the Pariah near by as well so that the 5 units work together.
This is the main assault body of this type of army. One the Warriors are in combat use them to hold the enemy in place, then charge in the Flayed ones, with the Pariah stood close by the enemies Leadership will drop so greater chances of failing test for fighting Flayed ones. Also a Monolith to teleport out of combat 1 unit of warriors if need be, shoot them up with near by fire power and then charge in the Flayed Ones.
Use Scarab swarms to tie up powerful Characters, units that will give you head aches. Wraiths can be used as Character Assassins due to their speed, number of attacks and strength. Use Tomb Spyders with 2 claws to help with the Assaults of the Warrior units. Keep advancing while concentrating the fire power on key targets.
This army works quite well as the Necron Warriors are quite capable in combat due to their resilence, and throw in the Lightning arc and Resurrection Orb.
Plus it will off settle any opponent, as the vast majority of Necron list are shooty.
|Date:||October 16th, 2006 01:18 am (UTC)|| |
I was browsing in Warhammer and I came across this site. the Necron Phalanx tactic was really helpful and I kicked my friends space marines ass! (he has to yet fix his army). Anyway I am looking at this for an army could you tell me what you think?
- Necron lord
- squad of immortals (bodyguard to the lord)
- 2 squads of wraiths
- 6 scarab swarms
- 2 squads of normal troops
- 3-4 heavy destroyers
it is still just a layout and I have to decide how big my squads should be, so just go along.
|Date:||May 23rd, 2008 06:01 pm (UTC)|| |
I was reading this page, and I found your (snoopbobol's) coment. You can only have 3 heavy destroyers per unit, so you can't take any more heavy support units if you choose to expand your army. I would go for 3 Destroyers and then 1 to 3 Heavy Destroyers, depending on how many points you have left over after everything else. Regular Destroyers are better at destroying enemy troops like Guardsmen and Fire Wariors, and can still stop armour saves for Scouts.
|Date:||May 24th, 2008 02:51 pm (UTC)|| |
I was thinking of using this army at the Grand Tournament (1750 pts) next year:
HQ: Necron Lord w/ Res. Orb, Veil of Darkness, & Warscythe
Elites: 6 Pariah, 5 Immortals
Troops: 2x14 Warriors
Fast Attack: 3 Destroyers, 6 Scarab Swarm Bases w/ Disruption Fields
Heavy Support: Monolith, 3 Heavy Destroyers
The Army Costs 1746 pts and I was wondering if this army would do good.
|Date:||June 6th, 2008 07:36 am (UTC)|| |
Re: Army List
Get more necron warriors and then the army will be. fab
|Date:||February 6th, 2009 07:46 pm (UTC)|| |
Re: Army List
The only thing I can see wrong is the wargear on the Lord. You're allowed 100 points and if you add in the Warscythe that puts you at 110 and 210 total for the lord. I don't know if the Warscythe counts towards those 100 points though.
|Date:||March 13th, 2009 02:49 am (UTC)|| |
Re: Army List
Thanks. Btw, the warscythe dosen't count, at least according to AB 3.1
|Date:||August 20th, 2009 11:23 pm (UTC)|| |
Re: Army List
i don't think you can have a mono with 3 heavy destroyers seeing that the 3 heavy destroyers are your heavy support choices.
|Date:||November 29th, 2009 07:04 am (UTC)|| |
Re: Army List
The 3 H. Destroyers only count as 1 H.S choice if they are in a unit together...
|Date:||June 25th, 2008 11:42 am (UTC)|| |
I'm just barely starting out, but I've managed to come up with a BASIC army until I can get more stuff. Tell me what you think.
1 Necron Lord (Warscythe/ Res. Orb/ Solar Pulse)
4x10 Necron Warriors
2x3 Necron Destroyers
1x5 Scarab Swarms
|Date:||July 17th, 2008 05:22 am (UTC)|| |
Re: Necron Army
awsome format. keepin it simple, but use the monolith WELl, cause ull need to get those warriors shooting fast, or ur enemy will just tear them apart at range with heavies
|Date:||December 11th, 2008 09:54 pm (UTC)|| |
Re: Necron Army
One problem i have when i play my friends eldar army is the lack of anti tank firpower,yes destroyers are capable, but heavy tanks (or in my friends case an annoyingly well up-graded falcon) are difficult to destroy. Your army list contains plety of destroyers, but you have little anti heavy vehicle firepower.
Therefore, i would suggest taking out one unit of destoryers and replacing it with 2 heavy destroyers as it will give you some much needed heavy weaponary (they're also great from taking out terminators, broadsides etc)
|Date:||March 8th, 2009 11:02 pm (UTC)|| |
Re: Necron Army
i like to use scarab swarms of maybe 5 with disruption fields to destroy - if the tank has not moved that is 20 attacks. you will at least destroy a weapon.
|Date:||February 1st, 2010 12:11 pm (UTC)|| |
Re: Necron Army
do warriors still get glancing hits on a 6 cuz that could fix your anti tank problem.
|Date:||December 7th, 2009 11:15 pm (UTC)|| |
Well, simply put, I have decided to start playing Warhammer, 40k then, Necrons as fraction.
And i have made a basic idea of 1000 pts army... Would like some comment on it, for help by someone more pro than me.
HQ: Necron Lord w/ Resurrection Orb & Phylacteria.
Troops: 11 Necron Warriors + 12 Necron Warriors
Fast atk: 3 x 2 Scarab Swarms (should i have one unit of six Scarabs or two of three scarabs?)
Fast atk: 3 Necron Wraiths
Heavy Support: Monolith.
So.. what are your thoughts?
|Date:||April 19th, 2010 06:25 pm (UTC)|| |
Re: New Player...
don't bring a monolith for under 1000 pt game. Those much needed points are better spent towards your phase out number, which in your army is dismally low. (6) Put in a group of immortals, or flayers with the points toward your monolith. Also, I like to have a nice BIG group of scarabs, saves the extra fast attack if you want destroyers and if your opponent has an enemy character that will cause you troubles, just feed him the scarabs. I'm sure your opponent will love using his 200-300 point character to beat up on a 60 point unit. WIN!
|Date:||February 24th, 2010 11:10 am (UTC)|| |
hi ,can troops move after they come out of the monolith and why do you not use the ctans
|Date:||March 16th, 2010 05:32 am (UTC)|| |
never have ctan take squad of necro nwarriros instead of ctan everytime unless its like a 2000pt game ctan arent rlly affect in my opinion
|Date:||June 9th, 2010 07:47 pm (UTC)|| |
Hey. I just started 40k with a Necron army. I bought two necron battle forces from GW as well as a Necron lord. A friend also gave me two tomb spiders. These being my only usable pieces I came up with this 1,000 point list
HQ: Necron Lord with res. orb, warscythe, phylactery
Troops: two unites of 20 warriors each
Heavy support: Two tomb spiders
What do you think? If it isn't good then what would you suggest as a better army.