October 25th, 2008
|cloakable||02:47 pm - Just a random pondering.|
Necron Destroyer Lord, Res Orb.
10 x Warriors
10 x Warriors
2 x Monoliths
Keep the Lord, Warriors and one Monolith as far back as possible (monolith to help pull out of combat, provide fire support, etc), and grind the other into the opponents army. 1000 points shouldn't contain much in the way of a threat to a mono, should it?
Current Mood: amused
June 27th, 2008
|jslr||03:23 pm - Rules Query|
I have just realised that either I am a rather silly Necron player, or the other Necron players I know, are fools!
Spoke to someone at the looked GW store and he pointed out a few things that don't quite make sense to me, I was wondering if anyone here could help out with two queries:
1. We'll Be Back:
I was under the impression that WBB rolls had to be taken at the beginning of your Next turn, some players seem to be pushing that you can leave the models on the field until such time as its more convenient to make the WBB rules. (example: Necron warriors get taken out in turn one, player then decides to attempt WBB at beginning of next 6th turn. Assume the WBB conditions have been maintained). While not a pressing concern for me, this bugs me, anyone know the solution?
This is one that bugs, gauss weapon description says, that on a roll of a 6 to get a wound you get the wound regardless of toughness to strength comparison or Special rules. Saving throws apply as normal. That to me says that if your armour has not been pierced (Example: Necron warrior hits and get a 6 to wound a SM(3+ armour) with a Gauss Flayer str4 ap5), you are still allowed an armour save. Maybe I am being silly here, but the rules (4ed) say that after a wound has been inflicted, you may make a save. Maybe I am crazy and silly maybe not, can anyone help clarify this for me?
Thanks in advance
cross posted to:
November 24th, 2006
|ctanworldkiller||06:22 pm - newbie..|
Hiya! Just found this community, I suck at introductions so apologies if this sounds like a load of crap :P im a huge nec fan since the chaos androids in Space Cruade and the necs have continously been an inspiration to me throughout the years even as far as going as building a heavy electronic music style around them. Anyway, look forward to talking about everyones favourite robots of death, iv been looking for a friendly community of necron fans for a while :D
May 20th, 2006
|erikthedane||11:24 pm - Throwing caution to the wind!!|
My buddy icbhod wants to bring his 2000 points worth of Gray Knights to throw down with the Ancient Evil.
I'm all about experimenting with my lists, so i just threw this together for fun.
My 2000 point list which is named "I Don Like You"
1 Lord: Vod, Res orb, SoL
9 Bases of Scarabs w\disruption fields
3 Heavy destroyers.
As you can see I likes me some Immortals. It's a no-brainer with me T=5, Their weapon is Assault 2, S5, AP 4(?) RANGE = 24". I have each squad supporting a squad of Warriors. The destroyers are on the flanks to cover the ground pounders, and the Heavies are an extension of the Monolith, supporting it. The Scarabs Don't shoot forward off the bat and engage his More powerful units as he's come to expect that. I keep them back as a trouble shooting force. When a buffer needs to be created, they shoot out and put themselves in harm's way so I can adjust the warriors and the immortals provide longer distance cover fire. Destroyers provide alternating cover fire for Warriors, Immortals and the monolith.
May seem a little "Warrior lite" to some and a bit destroyer heavy, but like the title says....I'm throwing caution to the wind.
Current Location: The Tomb
Current Mood: awake
May 10th, 2006
|jslr||02:16 pm - Conversion and Rule check|
Got a slight dilemna:
I have a Necron lord with a warscythe but I need a Staff of Light for him and I have no extra parts to make a Staff or any idea how to, does anyone have have any tips on how to make a staff of light??? or at least what to make it from!
(also, it would be preferable if i could still use the warscythe....)
on another note, I would like a bit of clarification on Wraiths, wraithfligh allows them to move like jetbikes, does this also give them the 'turbo-boosters' special rule?
and if a weapon ignores invulnerable saves does a jetbike that has moved more than 18 inches not get a save then?
Thanks in advance
January 8th, 2006
January 4th, 2006
|erikthedane||07:45 am - Howdy, fellow members of the Ancient Evil....|
Just wanted to poke my head in and introduce myself. I've been playing warhammer on and off for almost a year. I don't think I would have even started playing 40K were it not for the Necron army. I was at a hobby shop with a friend of mine and fellow 40K player. He was trying to introduce me to the game/hobby/new-form-of-crack. I was skeptical at first, to be sure. I was looking through various codexes when I came across the Necrons. Hmmmmm....they look cool. Fluff is also cool. The MONOLITH! OK, I'll try this thing. Been having fun ever since. I especially like playing our army because it can be a difficult army to win with. It makes victories even sweeter! My buddy, icbhod is a tactically sound Warhammer player and is always a challenge. I have only recently scored a victory over him and acheived 2 or three draws.
I'm happy that a community has been established for our army. Here's to harvesting! Here's to massed gauss flayer fire! Here's to shooting at a land raider with one little warrior and having a chance to blow it up!!